All stock codes associated to this product
MS8959, 253A360
GeforceFX 5700LE Chipset Features
• CineFX Shading Architecture
- Support for DX 9.0 Pixel⁄Vertex Shader 2.0+
- Very long pixel programs up to 1024 instructions
- Very long vertex programs with up to 256 static instructions and up to 65536 instructions
executed before termination
- Looping and subroutines with up to 256 loops per vertex program
- Subroutines in shader programs
- Dynamic flow control
- Conditional write masking
- Conditional execution
- Procedural shading
- Full instruction set for vertex and pixel programs
- Z-correct bump-mapping
- Hardware-accelerated shadow effects with shadow buffers
- Two-sided stencil
- Programmable matrix palette skinning
- Keyframe animation
- Custom lens effects: fish eye, wide angle, fresnel effects, water refraction
• High-Performance, High-Precision, 3D Rendering Engine
- 4 pixels per clock rendering engine
- 128-bit, studio-quality floating point precision through the entire graphics pipeline
- Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering
modes
- Up to 16 textures per pass
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
• High-Performance 2D Rendering Engine
- Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
- True-color, 64x64 hardware cursor with alpha
- Multi-buffering (double, triple or quad) for smooth animation and video playback
• Advanced Display Pipeline with Full nView Capabilities
- Dual, 400MHz RAMDACs for display resolutions up to and including 2048x1536@85Hz
- Integrated NTSC⁄PAL TV encoder support resolutions up to 1024x768 without the need for
panning with built-in Macrovision copy protection
- DVI Support for compatibility with next-generation flat panel displays with resolutions up to
and including 1600x1200
- NVIDIA NVRotateâ„¢ application for advanced viewing flexibility
- NVIDIA NVKeystoneâ„¢ application for advanced display correction
• Rocket Science For a System-Level Solution
- 0.13u process technology for higher levels of integration and higher operating clock speeds
- Copper vias and wiring
- Advanced thermal monitoring and thermal management
- AGP 8X including fast writes and sideband addressing
Performance
• Graphic Core: 256-bit
• Memory Interface:128-bit
• Pixel per clock (peak):4
• Vertices per Second: 187.5 million
• Textures per pixel (max in a single rendering pass):16
• Dual RAMDACs (MHz):400
Operation Systems and API support
• Windows® XP ⁄ 2000
• Complete DirectX support, including DirectX 9.0 and lower.
• Full OpenGL 1.5 and lower.
Compatibility
• NVIDIA Unified Driver Architecture (UDA)
• Fully compliant professional OpenGL 1.5 API with NVIDIA extensions, on all Windows
operating systems.
• WHQL-certified for Windows® XP, Windows® 2000.